DUPR
3.25 / 4.26
King's Court
Win and move up, lose and move down. Goal: Make it all the way to King's Court! When King's Court finishes playing all other teams still playing move to rally scoring to 11. If in a tie, teams will finish by playing sudden death. Each time you move, you split partners until King's Court. There you can decide to either challenge the winners or split them up.
Starting Court will be determined by DUPR rating. On DUPR-Reported days, the events will be run separately.
Per our cancellation policy, late cancellations or no-shows will be charged a $10 fee. Must call or text to cancel within 24 hours.